using PKGames.Utils;
using System;
using UnityEngine;

namespace PKGames.Localization.Currency
{
	[Serializable]
	public class CurrencyData : MappableObject
	{
		[SerializeField]
		public string isoCode;

		[SerializeField]
		public string currencyString;

		public override string Id => isoCode;

		public string CurrencyString => currencyString;
	}
}
